The original 'storyboard' drawn by Cobalt became the basis for our vertical camera move.
The art design storyboard followed, using mockups and WIP renders to portray what each section would look like, setting the mood for the whole production.
Work-In-Progress renders of the sub-city factory
Reference notes from Cobalt on how the underground crane structure could be animated
This is an OpenGL preview which allowed us to preview the scene without rendering. Each frame would take over two hours to render, so this was much quicker!
In addition to the procedural background buildings, several key buildings were built with higher levels of detail
Cobalt's reference notes on the changes needed to be made on a procedural building template
An alternate neon-topped building gave a unique look, but didn't fit in with the Studio229 logo so was eventually scrapped.
Check out our featurette on how Metropolis came to life!